Privateer Press to reinvent No Quarter as No Quarter Prime


FOR IMMEDIATE RELEASE
Contact: Jackson Wood, Marketing Manager, Privateer Press, [email protected], 425-643-5900 Ext. 106

Privateer Press to relaunch No Quarter magazine as No Quarter Prime in September 2017.
June 14, 2017

Bellevue, WA — Privateer Press has announced it will retire No Quarter magazine after issue #73 in July and will relaunch the bimonthly publication as No Quarter Prime beginning in September 2017.

No Quarter has had a great run for the past 12 years, and we’re proud of what it has achieved,” said Chief Creative Officer Matt Wilson, “but in the current era of the new editions of WARMACHINE & HORDES, we need a No Quarter that can keep up with and complement our use of digital content as well as the expanding Iron Kingdoms setting. No Quarter Prime will do exactly that.”

Once the Skorne Command book releases in September, Privateer Press will no longer publish supplemental books for WARMACHINE & HORDES, with the exception of a Force book each year corresponding to the annual release of a new Faction for the games. Instead, all content committed to print for WARMACHINE & HORDES will be found within the pages of No Quarter Prime.

No Quarter Prime will launch with issue #1 in September, and there will be no interruption in the publishing schedule. New issues will continue to release six times a year in January, March, May, July, September, and November. The magazine will remain 112 pages and will continue to be ad-free. The dimensions will change slightly from 8″ x 10.875″ to 8.5″ x 11″. Cover price will increase from $8.50 to $9.00.

The all-new No Quarter Prime will be focused on playable content, original self-contained game experiences, world-expanding lore, and hobby techniques. Each issue will also include an “After Action Report” that recaps the most recent Community Integrated Development cycle and offers the first look at the final version of model stats before the models are released to the public.

The Fire & the Forge
Additionally, this new feature will be dedicated to retelling the WARMACHINE and HORDES sagas from the beginning. This will be an updated chronicle of the events that ignited the modern era of warfare in the Iron Kingdoms, as originally depicted beginning in WARMACHINE: Prime (i.e.,MkI) yet retold in a uniform collected series. “The Fire & the Forge” will use both essay and narrative storytelling.

No Quarter Prime #1 will ship poly-bagged with a free, exclusive figure for use in WARMACHINE & HORDES.

No Quarter Prime will be available through standard distribution as well as through digital access. Subscriptions to No Quarter Prime will be available, and current No Quarter magazine subscribers will receive No Quarter Prime with no interruption in their delivery schedule.

About Privateer Press, Inc.

Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or [email protected].

About WARMACHINE and HORDES

WARMACHINE and HORDES are dynamic, 32 mm tabletop miniatures games set in the steam-powered science-fiction/fantasy world of the Iron Kingdoms. WARMACHINE and HORDES use the same rules and can be played independently or against each other, differing in the range of factions available in each game, and the manner in which each side wages war. In WARMACHINE, each player commands an army of detailed miniatures, including a warcaster, an elite soldier-sorcerer who possesses arcane power and the ability to mentally control a force of steam-powered mechanical automatons known as warjacks, and supporting soldiers. In HORDES, players command of a battle mage known as a warlock who can control an army of powerful warbeasts and warriors into combat.
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